Meta Showcases Latest VR Developments at Connect 2022, Including New Quest Pro Headset

Meta is holding its Connect convention for 2022 right now, the place it’s introduced a variety of recent, cutting-edge VR options, together with a brand new Quest headset, new skilled integrations to facilitate office collaboration, up to date interplay instruments, management units, and this…
Sure, quickly, your VR avatar will even have legs, so that you received’t seem like the genie from Aladdin floating round Meta’s VR areas.
Right here’s a glance at the important thing updates from the occasion:
First off, Meta’s releasing a brand new, upgraded model of its standalone Quest VR headset, with the Quest Pro, the following evolution in VR interplay.
As defined by Meta:
“Meta Quest Pro is the primary entry in our new high-end line of units, and it’s full of progressive options like high-res sensors for sturdy combined actuality experiences, crisp LCD shows for sharp visuals, a totally new and sleeker design, plus eye monitoring and Pure Facial Expressions to assist your avatar replicate you extra naturally in VR.”
The Quest Pro, which as initially titled ‘Project Cambria’, can also be in a position to show 37% extra pixels per inch, which is able to make the VR expertise extra immersive, and extra real looking – which may very well be and unhealthy factor (a few of them VR rollercoasters genuinely make me really feel sick).
The superior machine can even facilitate a variety of new skilled options, together with multi-screen show, workrooms for collaboration in VR, ‘Magic Rooms’, which is able to mix VR and video members, and extra.
Much more than this, Meta additionally introduced a new partnership with Microsoft that can see the 2 tech giants working collectively on a variety {of professional} integrations, together with Microsoft Groups immersive assembly experiences, and the mixing of Microsoft’s prime apps, together with Phrase, Excel, and so forth.
All of it appears probably useful, and one other step in the direction of the way forward for VR interplay.
But it surely’ll price ya’.
Meta’s Quest Pro is now available for pre-sale at a whopping $US1,499. For comparability, the present best-selling standalone VR headset, Meta’s Quest 2, sells for $US399.
Meta’s been coping with numerous challenges in getting the elements and processes in place for its VR provide chain, which already pressured it to increase the price of the Quest unit by $US100 again in August. However even with that in thoughts, an nearly 4x enhance in worth is a large leap, which is able to possible depart the Pro model as a theoretical idea for many common customers.
However then once more, because the title suggests, the actual focus right here is on skilled use, and integrating VR in all new methods. Meta additionally notes that it’s working with Accenture, Autodesk and Adobe, amongst others, in serving to them construct VR into their processes, and information their workers, and shoppers, into the following part {of professional} collaboration.
The Quest Pro will begin transport from October twenty fifth – extra information here.
Meta additionally introduced that it’s growing Horizon Worlds on the web ‘so you possibly can finally decide up your telephone or laptop computer and go to pals who’re hanging out in VR, and vice versa’.
Meta’s been on the lookout for extra methods to combine further entry factors and interplay choices for VR, which might basically allow you to make use of your VR avatars in numerous on-line areas, not simply within the VR realm. That’s a part of the broader view of the absolutely built-in metaverse, that folks on numerous units, and in numerous apps, will be capable to faucet into the metaverse expertise, even with out a VR headset.
Curiously, Meta additionally famous that it’s working with the YouTube VR workforce to construct extra partaking leisure experiences in VR areas, like internet hosting YouTube watch events in Horizon Dwelling.
And once more, avatars with legs:

Meta says that its new full-body VR avatars will roll out to Horizon Worlds shortly, whereas customers can even quickly be capable to use these new avatars in video chat, on Messenger and WhatsApp too.
Meta additionally previews its newest advances in electromyography, which is able to finally allow extra management over AR and VR experiences by detecting actions in your wrist, Challenge Aria, its AR glasses venture, which it’s now growing to help folks with visible impairments, and new course of to build 3D objects in VR spaces.
And after Zuckerberg obtained lambasted for his now infamous metaverse photo again in August, he additionally shared the newest developments in its photorealistic Codec Avatars, that are removed from being an accessible choice for normal customers, however do present the place we may very well be headed, by way of digital illustration.
Meta introduces a brand new model of Mark Zuckerberg, who’s much more expressive, able to non-verbal cues like elevating an eyebrow and squinting pic.twitter.com/La7KTd2ibc
— Jane Manchun Wong (@wongmjane) October 11, 2022
Meta’s been working on these for some time, however a key obstacle to widespread adoption and utilization is that it requires a whole lot of specialised scanning tools, and laptop energy, to construct these extra real looking depictions.
Finally, Meta may look to put in VR scanning items in accessible locations to facilitate such (probably even Meta shops if it expands its retail operations), and you may quickly have some fairly superb choices for show and engagement inside the digital house.
Total, it’s an fascinating showcase of the place Meta is headed with its VR developments, and its broader metaverse push. However then once more, there’s nothing really mind-blowing, as such, right here – there’s nothing that’s going to assist shift perceptions of Zuck’s metaverse funding as an enormous potential waste of cash, as a result of there’s nothing that common folks can take away and apply to their lives daily, or nothing that transforms the VR or metaverse expertise proper now.
As an alternative, Meta’s seeking to merge its VR instruments into skilled purposes as an alternative, within the hopes that this may broader VR adoption, by means of superior system utilization at work to start with.
That makes some sense. Enterprise customers usually tend to pay extra for these superior experiences, and if extra persons are utilizing VR at work, that might expedite the broader shift in the direction of metaverse interplay in your social life too.
But it surely’ll be fascinating to see the market reactions to Zuck’s newest VR showcase, and whether or not it’ll be sufficient to shake off the unfavorable perceptions of the metaverse, which appear to be gaining extra momentum daily.